Hello, I'm Javier.

A game developer who has no idea how to make a website :D

Some games I've worked on

Friends vs Friends

Programming support on Laika: Aged Through Blood, working on the following:

● Help implementing a dialogue system with finite-state-machine behaviors.

● Bug-fixing and polishing for internal demo reviews.

● Help implementing small gameplay features such as tightropes, resources boxes and a first shop iteration.

Laika: Aged Through Blood

Full production cycle on Friends vs Friends, working on the following:

● Prototyping of the core mechanics, pre production & budget planning.

● Coding & implementation of the majority of the game systems.

● Development of the multiplayer system with Photon PUN 2.

● Content implementation such as card effects, maps, characters & cosmetics.

● Partial development of the backend architecture and database management.

TV Empire Tycoon

Full production cycle on Friends vs Friends, working on the following:

● Prototyping of the core mechanics, pre production & budget planning.

● Coding & implementation of the majority of the game systems.

● Development of the multiplayer system with Photon PUN 2.

● Content implementation such as card effects, maps, characters & cosmetics.

● Partial development of the backend architecture and database management.

Idle Life Sim

Full production cycle on Friends vs Friends, working on the following:

● Prototyping of the core mechanics, pre production & budget planning.

● Coding & implementation of the majority of the game systems.

● Development of the multiplayer system with Photon PUN 2.

● Content implementation such as card effects, maps, characters & cosmetics.

● Partial development of the backend architecture and database management.

Storm VR

Full production cycle on Friends vs Friends, working on the following:

● Prototyping of the core mechanics, pre production & budget planning.

● Coding & implementation of the majority of the game systems.

● Development of the multiplayer system with Photon PUN 2.

● Content implementation such as card effects, maps, characters & cosmetics.

● Partial development of the backend architecture and database management.

Overkill VR

Full production cycle on Friends vs Friends, working on the following:

● Prototyping of the core mechanics, pre production & budget planning.

● Coding & implementation of the majority of the game systems.

● Development of the multiplayer system with Photon PUN 2.

● Content implementation such as card effects, maps, characters & cosmetics.

● Partial development of the backend architecture and database management.

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Contact

si eres Bandai Namco Mobile por favor contrateme gracias